class AmmoPickup_proxyMine extends UTAmmoPickup;

defaultproperties
{
     AmmoAmount=4
     InventoryType=Class'taskforces.ammo_proxyMine'
     PickupMessage="You got 4 proximity mines"
     PickupSound=Sound'PickupSounds.MinigunAmmoPickup'
     PickupForce="MinigunAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.explosive.GEMine_stat'
     Physics=PHYS_Falling
     DrawScale=0.450000
     PrePivot=(Z=60.000000)
     Skins(0)=Texture'TFMedia.mine.proxyMineSkin'
     AmbientGlow=0
     CollisionRadius=24.000000
     CollisionHeight=24.000000
}
